Posted by Carole Kirk

Papers and Case Studies

This page will contain a growing number of papers and external case studies.

Photo credit: ShironekoEuro on Flickr

Reflect 2.0 was a JISC funded project that looked at using Digital Storytelling to facilitate reflective learning. Digitalis project leader Jonathan Pitches was one of the contributors, using reflective digital stories as a way for performance students to reflect on practice. You can download the final JISC report, look at the Reflect 2.0 website, or view Digital Approaches to Academic Reflection: A digital storytelling study guide
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Paper from Shared Visions Conference.  The Performance Reflective Practice project began in September 2001 based at De Montfort University. It investigated and supported the development of reflective practice for studio based work in Dance, Theatre and Performance.  The project undertook theoretical and action research into the role and nature of critical reflection in performance education. Project team members investigated, for example, the use of video in learning from practice, reflection from various perspectives within the devising/creative process; strategies for facilitating reflection and its use by professional dance and theatre practitioners.  There is also a report from a Palatine event.

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Technological enhancements in the teaching and learning of reflective and creative practice in dance bySally Doughty; Kerry Francksen; Michael Huxley; Martin Leach.  This paper also came out of the Performance Reflective Practice project above.  Two main themes are highlighted: (1) use of technology as a means of enabling reflection, and (2) technology as a means of both engaging in the creative process and as a creative tool.
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Creating Curators: using digital platforms to help students learn in art collections.  This project used Flickr for students to create an online art exhibition.  Flickr was chosen for its potential to integrate text and image (through using the function to highlight and label areas of the image).

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City Reflection / Street Text: using mobile networking technologies to facilitate reflective workshop practice on location.  This case study sets out to reflectively explore student and staff experiments with writing and image-making in unfamiliar locations, exploring the place of writing in the drifting space of the street, and the online world of user-generated content.  Students participated in an activity which allowed them to make work and upload it to a virtual working space over the course of a one-day field trip, producing an online record of both their making and reflective activity.

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Using Open Online Resources to Enhance Social Learning. This case study looks at the integration of open online communication tools in a ‘MA in the Creative Economy’ programme at Kingston University’s school of Business. Forty students set up individual blogs, created Twitter accounts, published an online research library and collaborated on team websites to record their progress and engage the public with their efforts. All of the tools used were free and publically available that allowed students to own their work and retain access to it beyond graduation.

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Information Spaces for Collaborative Creativity – JISC funded project.  The overall challenge of this project was to address a recurrent problem in design education: that students are sometimes disengaged from key “creative conversations” and that this problem can be exacerbated by learning technologies present in the classroom or the students’ wider networked world. An aim, therefore was to support design-related activities in the classroom or studio with as little from the conversations through which so much is learned, and to provide students with resources for reflection, review and sensemaking outside of classes and studio sessions.